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Text File  |  2001-07-16  |  3.2 KB  |  111 lines

  1. on exitFrame me
  2.   homebackroll()
  3.   exerciseroll4()
  4.   finger(2, 2)
  5.   finger(5, 5)
  6.   finger(18, 20)
  7.   unfinger(30, 32)
  8.   finger(34, 35)
  9.   unfinger(37, 50)
  10.   finger(51, 78)
  11.   unfinger(79, 81)
  12.   finger(82, 86)
  13.   unfinger(87, 88)
  14.   finger(89, 90)
  15.   unfinger(91, 98)
  16.   finger(113, 118)
  17.   finger(123, 123)
  18.   finger(126, 126)
  19.   finger(185, 187)
  20.   finger(192, 192)
  21.   finger(195, 195)
  22.   finger(198, 198)
  23.   if rollover(37) then
  24.     sprite(51).visible = 1
  25.   else
  26.     if rollover(38) then
  27.       sprite(52).visible = 1
  28.     else
  29.       if rollover(39) then
  30.         sprite(53).visible = 1
  31.       else
  32.         if rollover(40) then
  33.           sprite(54).visible = 1
  34.         else
  35.           if rollover(41) then
  36.             sprite(55).visible = 1
  37.           else
  38.             if rollover(42) then
  39.               sprite(56).visible = 1
  40.             else
  41.               if rollover(43) then
  42.                 sprite(57).visible = 1
  43.               else
  44.                 if rollover(44) then
  45.                   sprite(58).visible = 1
  46.                 else
  47.                   if rollover(45) then
  48.                     sprite(59).visible = 1
  49.                   else
  50.                     if rollover(46) then
  51.                       sprite(60).visible = 1
  52.                     else
  53.                       if rollover(47) then
  54.                         sprite(61).visible = 1
  55.                       else
  56.                         if rollover(48) then
  57.                           sprite(62).visible = 1
  58.                         else
  59.                           if rollover(49) then
  60.                             sprite(63).visible = 1
  61.                           else
  62.                             if rollover(50) then
  63.                               sprite(64).visible = 1
  64.                             else
  65.                               if rollover(79) then
  66.                                 sprite(82).visible = 1
  67.                               else
  68.                                 if rollover(80) then
  69.                                   sprite(83).visible = 1
  70.                                 else
  71.                                   if rollover(81) then
  72.                                     sprite(84).visible = 1
  73.                                   else
  74.                                     if rollover(88) then
  75.                                       sprite(89).visible = 1
  76.                                     else
  77.                                       hideit(51, 64)
  78.                                       hideit(82, 84)
  79.                                       hideit(89, 89)
  80.                                     end if
  81.                                   end if
  82.                                 end if
  83.                               end if
  84.                             end if
  85.                           end if
  86.                         end if
  87.                       end if
  88.                     end if
  89.                   end if
  90.                 end if
  91.               end if
  92.             end if
  93.           end if
  94.         end if
  95.       end if
  96.     end if
  97.   end if
  98.   if the memberNum of sprite 32 = 72 then
  99.     set the blend of sprite 33 to 25
  100.     set the blend of sprite 36 to 25
  101.     set the cursor of sprite 33 to -1
  102.     set the cursor of sprite 36 to -1
  103.   else
  104.     set the blend of sprite 33 to 100
  105.     set the blend of sprite 36 to 100
  106.     finger(33, 33)
  107.     finger(36, 36)
  108.   end if
  109.   go(the frame)
  110. end
  111.